![]() ![]() The discussion then moves to the fateful question: What will this new version be like? The question also arose following the statement, issued by the director, regarding the previous titles, defining them as melancholy. Making these games takes a long time, and you want passionate people that understand the process, that are willing to put in the hours and I know there’s a lot of people over at Epic that is definitely going to be doing that for our next game. Communications director of Remedy Entertainment Thomas Puha said it could be one of his team’s more mature games. During the interview, Lake said that his favorite game is Half-Life 2, which is just. Alan Wake is a far more solid and consistent game from a narrative standpoint, and more interesting beginning to end. ![]() In the documentary released by Epic Games, the team reveals numerous additional details (present in the 3-minute video that you find at the bottom of the article), one of which is this small anticipation for the future of Remedy. Lake teased the world during his interview with Game Informer, all while confirming that Alan Wake 2 is coming. They are both serviceable, but Quantum Break never seems like it gets going before it ends and Control’s second half is largely a wet fart compared to its stellar first half. Thanks to the DLC for Control, the desire for this discovery has grown the team that brought Alan Wake into the game managed to combine both narratives. The animation is at once responsive and fluid, a remarkable step up from the impressive work showcased in Quantum Break the density of the detail found in the full-body motion and audio. After some Q&A with Remedy Entertainment (the developers also behind Max Payne and Alan Wake), its now clear that Quantum Break is in fact a game that. The news sparked a lot of interest among fans of both titles who were more enthusiastic than ever, curious to find out what the famous studio was working on. Alan Wake for instance tells a fantastic story, but its stop-and-pop gunfights were a chore even at the time, and Quantum Break’s hybrid game-and-television format left both halves feeling. ![]()
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